Die Top Games: Wir laden dich heute auf eine nostalgisch stimmende Reise der besten Spiele aller Zeiten ein, die mit den Plätzen bis. Infolgedessen wurde dieses Spiel mit zahlreichen Preisen ausgezeichnet, darunter das beste Independent-Spiel beim Game Critics Award Der perfekte Ausgangspunkt für eure Suchen zu Top-Spielen nach Genre, Plattform, Release-Zeitraum oder Spiele-Wertung: Nutzt einfach die Filterfunktionen.
Die 250 besten PC-Spiele aller Zeiten - Das große GameStar-RankingFür alle, die sich quer durch alle Genre spielen möchten, finden sich hier die beliebtesten Online-Spiele. Der perfekte Ausgangspunkt für eure Suchen zu Top-Spielen nach Genre, Plattform, Release-Zeitraum oder Spiele-Wertung: Nutzt einfach die Filterfunktionen. In den rund vier Jahren seit der letzten Top hat sich die Gameswelt-Redaktion stark verändert. Gleichzeitig sind zahlreiche neue tolle Games erschienen.
Spiele Top 100 Bestenliste PlayStation 1 Spiele VideoTop 100 GameCube Games (Alphabetical Order) Wir haben die besten Konsolen-Games des Jahrzehnts bestimmt. Hier findet ihr unsere Top Spiele für PS4, Xbox One, Switch, PS3, In den rund vier Jahren seit der letzten Top hat sich die Gameswelt-Redaktion stark verändert. Gleichzeitig sind zahlreiche neue tolle Games erschienen. Infolgedessen wurde dieses Spiel mit zahlreichen Preisen ausgezeichnet, darunter das beste Independent-Spiel beim Game Critics Award Dies ist eine Liste der erfolgreichsten Computerspiele, die – gemessen an den Verkaufs-, bearbeiten]. Die folgende Liste führt die Top 10 meistverkauften Spiele der bekanntesten Spieleplattformen auf. League of Legends, über Millionen monatliche Spieler, September , Free-to-play, Oktober , Riot.
Um sich den Bonus Spiele Top 100 lassen zu kГnnen, gibt es Basilikumtopf - Verwandte ProduktgruppenHandlungszusammenfassung aus Metacritic : "Seine Rache an den Göttern des Olymp weit hinter sich, Kratos lebt jetzt als Mann im Land der nordischen Götter Matchbook App Monster. Presently, Roblox has over million monthly active users in countries. Users can access Roblox on PC, Mac, iOS, Android, Amazon Devices, and Xbox One. Without further ado here is the list of top Roblox games that is good to play for kids and people of all ages. Top PS4 Games (Continually Updated) Welcome to the PS4 Experts list of the top PS4 Games! These are chosen and organized to the best of our ability. Regardless of their place on the list, these are the best PS4 video games of all time. Horizon: Zero Dawn; The Witcher 3: Wild Hunt. The top best PS3 games by Joseph J.Y.A.. Carefully handpicked Playstation 3 games to make the best list of all time. Edited by sgdanceconnection.comibe: https. Join our high traffic top list and we can guarantee you more traffic for free. XtremeTop | Top Gaming - Private Servers List Time till toplist reset: 1 month, 1 day, 22 hours, 50 minutes from now. We're over halfway through our countdown of the Top SNES games of all time now, and kicking off this second half of our list is one of Nintendo's original first-party puzzlers. Yoshi's Cookie.
World of Warcraft: Shadowlands PC PCG-Wertung: -. GTA 6 PC PCG-Wertung: -. Call of Duty: Black Ops Cold War PC PCG-Wertung: -.
The Elder Scrolls 6 PC PCG-Wertung: -. Zum Test: "GTA 5 im PC-Test mit Video: Punktlandung". Zum Test: "Jurassic World Evolution im Test: Zeitfresser und Fleischfresser".
Zum Test: "Anno im Test: Ein Aufbauspiel der Spitzenklasse". Zum Test: "FIFA Lohnt sich der Kauf? Call of Duty: Warzone PC PCG-Wertung: -.
Resident Evil 2 Remake PC PCG-Wertung: -. Zum Test: "Fallout 4 im Test mit PC-Wertung: Schlägt ein wie eine Bombe". Als Undercover Cop nimmt man Aufträge von Kriminellen an.
Man wird von ihnen als Fluchtfahrer engagiert. Meist muss man einen Ort innerhalb eines Zeitlimits erreichen und wird dann von Polizeiwagen und Polizeisperren an der Flucht behindert.
Wenn die Cops dein Auto schrotten, ist die Mission gescheitert. Gute Fahrphysik und aufregende Action. Neben Gas geben und bremsen sollte man die auf der Rennstrecke verteilten Schachteln einsammeln.
Sie geben Kraft oder ein nützliches Item. Crash Bandicoot ist quasi das PlayStation Pendant zu Super Mario. Es ist ein Jump'n'Run mit origineller 3D Ansicht.
Man läuft durch Levels, springt auf Feinde drauf oder fegt sie mit einem Tornadowirbel aus dem Weg. Wenn man Äpfel sammelt, gibt es ein Extraleben.
Neu ist, dass du während des laufenden Spiels die Taktik ändern kannst. Eine Spezial-Agentin soll in einem Herrenhaus mitten im Wald nach dem Rechten sehen.
Das Haus ist voller Zombies, die es auf den Spieler abgesehen haben. Man wehrt sich mit dem Messer oder mit Schusswaffen.
Doch aufgepasst! Die Munition ist begrenzt. Das Lösen einiger Rätsel ist ebenfalls zum Weiterkommen notwendig. Im Hong Kong des Jahres treffen drei durchsetzungsfähige Frauen zusammen und werden in ein politisches Komplott mit terroristischem Hintergrund verwickelt.
Es geht hauptsächlich um das Lösen von Rätseln. Aber manchmal wird zur Waffe gegriffen. In dem Wrestling Game spielst du offizielle Events der WWF nach.
Die Superstars der Szene und ihre legendären Moves fehlen dabei nicht. Du kannst auch einen eigenen Wrestler nach deinen Wünschen kreieren.
Galerians ist ein Survival-Horror Spiel, dessen Steuerung an die alten Resident Evil Teile erinnert. Rion erwacht ohne jede Erinnerung im Krankenhaus.
Die Sicherheitsleute wollen ihm ans Leder. Rion wehrt sich mit psychokinetischen Kräften. Wenn du genug übst, gelingen dir genaue Pässe und wuchtige Schüsse aufs gegnerische Tor.
In dem Egoshooter kämpfst du als französischer Rebell gegen Nazis aus dem Dritten Reich. Mit Gewehren, Molotov Cocktails und einer Panzerfaust bietest du den Bösewichten Paroli.
Dino Crisis 2 ähnelt Resident Evil legt aber den Schwerpunkt auf die Action. Ein Soldat und seine Kollegin landen in einem prähistorischen Urwald und sie werden von Dinosauriern attackiert.
While previous Contra games drew inspiration from action movies like Rambo and Aliens, Contra III features some suspiciously Terminator-like cyborgs, an evil Boba Fett wannabe and whole host of other blockbuster movie references that add to its distinct early s charm.
In fact, the company was so good that many of its licensed titles would rival even the efforts of Nintendo itself. DuckTales, anyone?
The Magical Quest Starring Mickey Mouse was seemingly yet another title starring the iconic cartoon character, but it mixed spectacular platforming with costume-based action to great effect.
To this day we'll never forget the Magician, Firefighter and Mountain Climber Mickeys attempting to thwart the evil Emperor Pete.
While the SNES Mouse peripheral never really took off in the grand scheme of things, it did give us Mario Paint, a Nintendo themed creativity studio complete with drawing, animation, music composition modes Dozens of familiar Mario shapes appeared in the forms of stamps and brushes and players could even recreate the tunes from popular Nintendo games using the sound effects from the games themselves, leading to hundreds of 1UP sound cover versions of popular songs that are still a blast to listen to today.
The Castlevania series has a long and distinguished legacy, and Super Castlevania IV is among the best it has to offer. A perfected and greatly expanded on reimagining of the first Castlevania for the NES, IV follows the trials of Simon Belmont as he and his legendary whip, The Vampire Killer, attempt to defeat Dracula and restore order to the world.
Castlevania IV took the original premise and added five new levels including ones that take place outside the castle , as well as tighter controls and a few additional gameplay mechanics like enhanced whip functionality.
All of these reasons make it one of the best the SNES has to offer. One of the greatest games on the SNES just happens to be an upgraded compilation of Nintendo's best NES efforts.
Crazy, right? Still, when you're talking about the first three Super Mario Bros. Before remakes and upgrades were common, Nintendo pulled together some of Mario's grandest adventures, included the original Super Mario Bros.
In some ways these games are so good that it was hard not to make this compilation 1 on our list. How do you sell the usually PC-centric building simulation genre to a generation of console gamers?
Easy, you just sandwich those parts inside of an awesome action game. Half sidescrolling platformer, half godly action game, ActRaiser manages to juggle both genres brilliantly and with excellent pacing to boot.
Way back when the racing genre was still finding its bearings, F-Zero came along and set the standard. This futuristic racer was hard and fast, with mind-bending Mode 7 graphics and an impressive variety of tracks to challenge even the most seasoned racing fan.
The game also introduced Captain Falcon, a talented driver and mysterious bounty hunter who came to be the poster boy for the series, and we'll never forget when he first showed us his moves 20 years ago.
As awesome as it was fighting Mike Tyson, the more surreal and exaggerated characters of Super Punch-Out!!
The gameplay of Super Punch-Out!! It's the same hooks, uppercuts and super punches as always. However the precision-based action of each match is truly spectacular, boiling down to studying each outlandish opponent for weaknesses.
Best of all was finding a boxer's instant KO point. While it was certainly possible to wear an enemy down, even taking advantage of low defenses, most of your foes featured openings that would instantly take them down.
Bigger, badder, and more barrel-filled than the original, Donkey Kong Country 2 took the DKC recipe and pumped it up with gorilla steroids.
Along the way they enlist a wacky cast of ride-able animal buddies like a spider and a rattlesnake to kollect koins, kill kreatures, kartwheel over kanyons and… do other things that inexplicably start with the letter K.
Tetris Attack is an early entry in a series of puzzle games that began with the Japan-only Panel de Pon. This game was localized by adding the cast and settings of Yoshi's Island in the US, and then remade again as Pokemon Puzzle League for the Nintendo If you've played any of these games, you know how addicting and clever the dual panel-switching mechanic is.
What really makes Tetris Attack stand out is its competitive mode in which you can send evil blocks raining down on your opponent's game.
Back in , the term "rage-quit" hadn't been coined yet, but many SNES controllers suffered, nonetheless. Final Fantasy IV bore little resemblance to its predecessor on the NES.
Final Fantasy IV is all about character development, with copious amounts of dialogue and back stories for each of the wildly different fighters on your team: the young wizard twins, a kung-fu master, a girl who can summon crazy gods to kick butt.
Characters like Cecil, Rydia, and Kain are memorable not only for their varying ability to beat up dragons, but as tiny, pixelated actors on a digital stage.
The only entry in the Mother series to see a North American release, EarthBound was met with poor sales in the U.
However, its hilarious commentary on American culture, psychedelic premise, and unique take on the RPG genre instantly cemented it as a cult classic.
The story follows Ness, a character who grew to know greater popularity than his game thanks to his inclusion in the Super Smash Bros. A prophetic alien bee named Buzz Buzz changes the course of the young boy's life, setting him on an adventure that those of us who have experienced it would never forget.
The evolution of the original series, Mega Man X changed the game by introducing new mechanics, new characters, and a new take on the Blue Bomber.
The addition of wall jumping and dashing propelled X into a class of its own, allowing the player to interact with practically every square inch of the entire game.
Rousing rock tunes offset the frantic, fast-paced gameplay. Killer bosses like Chill Penguin and Sting Chameleon give you ample motivation to perfect your skills.
X was the first — though certainly not the last — reinvention of Mega Man. It somehow managed to build upon the brilliant foundation of the original, and for that alone it more than deserves a spot on this list.
This delightful action RPG shook up the genre with its fun and deep battle system, incorporating real-time action with a brilliant use of timed attacks.
Players are required to know just when to evade and when to go in for the kill, and the depth only increases as the story progresses.
There are also plentiful characters and weapons to equip, making for a highly strategic, and highly satisfying, RPG experience.
Secret of Mana, which is actually the sequel to Final Fantasy Adventure for the Game Boy, also allows for co-op gameplay, which was highly unique for an RPG at the time.
Throw in beautiful music and a timeless story and you have a delightful mash between Final Fantasy and The Legend of Zelda that shouldn't be missed.
Thanks to its clever RPG gameplay that featured action commands and even some platforming, Super Mario RPG is one of those SNES titles that is often touted as one of Nintendo's all-time greatest games.
With just one entry, Square and Nintendo created a game that is not only noteworthy for its crisp gameplay and clever JRPG innovations, but also for its ability to let Mario work side-by-side with his nemesis Bowser.
That might seem fairly standard today, but back then Nintendo fans across the globe were blown away. Mario RPG also added two cult favorite characters, Mallow and Geno, to the Mushroom Kingdom roster.
Adding Mario or not, Nintendo and Square pulled out all the stops, creating an RPG that stands alongside some of the best products from either company.
Now if only we could get a true sequel…. Long before Fox McCloud barrel rolled into our lives, his father, James, was already facing off against Andross with his fellow furry flyers.
In addition to fast-paced, frenetic gameplay, this action-packed flight simulation game was also distinguished as being the first Nintendo title to feature three-dimensional graphics, back when this was still incredibly rare.
Throw in some beyond memorable characters Falco, Slippy, and Peppy, for instance , and you have a title that is worthy of being remembered. Mario has visited many established genres and franchises, but with Super Mario Kart he started something new.
Prior to Kart, racing games were fairly straightforward, leaning towards simulation or arcade, but rarely deviating too much from either path.
Kart took racing through the jungle and off a cliff, imbuing players with power-ups and all sorts of crazy antics, including a highly addictive multiplayer mode.
It's impossible to calculate how many hours we spent chasing each other around maze-like battlegrounds or avoiding ricocheting shells in an effort to pop balloons.
Regardless, Super Mario Kart quickly became one of the most addicting SNES experiences ever, long after all of the races had been won and the shortcuts had been discovered.
The game defined Yoshi as a character, giving him some of his most iconic moves like the flutter kick and egg throw.
Another genre-defining masterpiece that is arguably still one of the best in its class. Super Street Fighter II Turbo was, for its time, the best fighting game available for a home console, and the pinnacle of evolution for this particular title.
While it couldn't quite match what was available in the arcades, if you wanted to pit Ryu against Ken in the comfort of your own home, you couldn't do much better than this.
Street Fighter had a certain elegance and simplicity back in the early '90s, something that no doubt contributed to its lasting appeal.
To this day, it's hard to forget the first time we pulled off a Hadouken or when we fought M. Bison for the first time. Street Fighter was truly the beginning of a huge boom for the fighting game genre, and a trailblazer for dozens of other franchises.
How do you follow up a masterpiece like Super Mario Bros. That question no doubt lingered in the minds of many as the launch of the SNES approached.
Super Mario World was given the impossible task of attempting to perfect platforming perfection -- finding power-ups, level designs, graphics, and music that would outdo or stand alongside what most consider to be the best NES game ever.
Somehow, Nintendo managed to do just that. Mario World doesn't reinvent platform gaming, but it does find a way to make it seem fresh again, introducing ideas like Yoshi, expanding the Mushroom Kingdom's zany cast of characters and blowing our minds with some truly excellent visuals and audio.
Upon its debut, the SNES managed to make the impossible somehow possible. That's mighty impressive. Final Fantasy VI raised the bar for JRPGs in the '90s on nearly every level.
Visually, acoustically, and mechanically, FFVI was leaps and bounds ahead of the competitors. Fester's Quest was an amazing game that was both deep in its delivery and excruciatingly difficult in its execution.
Fester's Quest also takes its cues from a hodgepodge of genres, which will appeal to many kinds of gamers. Its top-down view makes it a bit of an action-shooter, while its emphasis on collecting items and upgrading weapons lends it more to the RPG and adventure crowd.
Either way, there's a lot to see and like about Fester's Quest. But if you venture into this territory, be ready for unforgiving difficulty, one of the game's hallmarks.
Growing up, my neighbors seemed to have all of the great games, when we could only afford one here and there. Fester's Quest was a title my brother and I would borrow from them over and over again.
It was so complicated for me as a six or seven year old that I had to let my brother take the reins, and when I finally got around to playing it when I was older, I realized what all of the fuss was about.
In a sort of desperate-sounding effort to distinguish itself from other puzzle games that may happen to feature falling colored blocks, Klax's title screen boldly proclaims that "It is the nineties, and there is time for Klax.
In Klax, a conveyor belt feeds tiles that can be stacked in columns. When colors are matched — you guessed it — they disappear. But Klax is more than just the sum of its '90s neon parts.
A small contingent of NES gamers actually prefer Klax to its main competitors — the simple, but accessible, Dr. Mario and even to the great Tetris, which does seem a little stuffy when stacked against the Day-Glo extravaganza that is Klax.
It's flashy, it's clever, and it's one of the few puzzle games worth revisiting on the NES. After all, it is , and there's been a lot of time for Tetris and Dr.
Match three games were starting to gain in popularity when Klax came out. The arcade version hooked me first, but the NES edition kept my addiction going.
I think Tetris is the better game, but Klax is very creative and the NES version was surprisingly well developed and accurate to the original.
It only took a year for Tecmo to follow-up the smash-hit status of the original Ninja Gaiden with its sequel. Officially titled The Dark Sword of Chaos, the gameplay remained true to the original, with one notable addition: While Ryu always could and in many cases had to grapple to walls to get around, Ryu could now scale up and down walls easily.
Initially, this appeared to make the game much easier, but in fact, Ninja Gaiden II's difficulty could easily be considered on par with the original, if not for different reasons.
Thankfully, Tecmo decided not to tinker with Ninja Gaiden II too much, and what resulted was yet another smash hit for its fictional ninja protagonist.
This game had everything that made the first what it was: from the slick graphics and amazing music, to the awesome cutscenes and silky-smooth gameplay.
But rest assured that like the original, Ninja Gaiden II's difficulty level is nothing to scoff at. This game eats 8-bit novices for breakfast to this day.
I thought I knew Ninja Gaiden until I saw my friend spawning red clones that mimicked his actions. And as I recall, Ninja Gaiden II taught me to slide button presses for instant jump slashes, a skill that helped when I graduated to fighting games.
No other NES game ever earned that honor, but it's easy to see why Crystalis did — this post-apocalyptic tale of thermonuclear aftermath skillfully blended fantasy and science-fiction into one dynamic story.
The hero begins the game by awakening from cryogenic sleep, and then goes on to collect a set of four elemental swords to save the world.
Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice.
Once all four had been collected, the legendary titular sword "Crystalis" could be created. Use that sword and you'll understand why this one has certainly earned its classic status.
I was blown away by how complete an experience Crystalis was. It looked extremely impressive for its time and I loved the soundtrack.
Plus, being able to build an "ultimate weapon" out of blades I already had was a great touch. It's one of the earliest games that convinced me that RPGs were my favorite.
To this day, this is still the only game that's ever shipped with a coupon for five bucks off an order at Pizza Hut printed on the back of its instruction manual.
Greatest cross-promotion ever? The Ninja Turtles do love their pizza. TMNT II: The Arcade Game for the NES was an incredibly impressive 8-bit conversion of one of the most popular coin-op cabinets ever created — the original side-scrolling Turtles brawler from the early '90s arcade scene.
The visuals weren't as vibrant and the animations weren't as fluid, but the gameplay was spot-on. It was so much fun to play that we didn't know many people who cared that it didn't look quite as good as its source material.
Konami even tossed in two new, NES-exclusive extra levels, making it even more "in-demand" when it hit store shelves. And if that five dollar coupon on the manual wasn't enough, Pizza Hut ads even made it into the game itself — one of the earliest examples of that kind of advertising in gaming history.
Seriously, those Turtles love eating pizza. I first played this in arcades with relatives manning all four joysticks—calling dibs on pizza for health was futile as everyone else was older and bigger than me.
On the NES, the game is responsible for teaching me the Konami code, though it wasn't until years later that I even knew the significance of UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT In , Turtlemania was in full swing, and every marketer worth his or her weight in branded merchandise wanted a piece of animals-that-kick-ass pie.
And so the Battletoads — Rash, Pimple, and Zits — were born kids love acne, right? But while the Teenage Mutant Ninja Turtles were starring in lame TV and movie spin-offs on the NES, Rare actually spent time crafting Battletoads into a surprisingly arcade-like beat-'em-up.
When you aren't pounding all manner of non-amphibious fauna, you are racing speeding vehicles, repelling down pits and performing various other stunts uncharacteristic of your every day brawler.
The detailed, cartoon-like graphics go a long way towards easing the pain of the game's extreme difficulty, as does the inclusion of cooperative play — at least you have someone to blame when you run out of continues on the second level.
Ask anyone who played this game extensively and they'll tell you, it was one of the hardest games of all time. For me, just making it to level 2 was a major accomplishment that I reveled in — let alone, the brutality that I had to overcome in future levels especially that darned Ice Cavern.
In the realm of 8-bit graphics and extremely limited storage space, Nintendo RPGs and other RPGs of the time had a difficult time telling expansive, immersive stories.
Dragon Warrior IV, released in the US in , tried to buck this trend with a unique approach to unraveling the game's overarching narrative. Instead of focusing on just one character or one group of characters, Dragon Warrior IV tells its fragmented story in chapters, which the gamer takes on one at a time.
When all's said and done, the chapters' events and characters culminate in an amazing endgame. Even though Dragon Warrior IV approached the act of storytelling in a unique way, most of Dragon Warrior's gameplay conventions remained unchanged.
It's a good thing, too, since this was the last Dragon Warrior game to appear in the United States for nearly a decade.
American gamers weren't privy to subsequent releases until Dragon Warrior VII hit the PlayStation in Even though I was completely taken with the new bit game systems by the time this came out, Dragon Warrior IV was still one of my most anticipated games at the time.
Enix had added a ton of new features to the game, and the build up to going out and getting it was up there with getting Final Fantasy II for my SNES.
Life Force, the NES port of the arcade game Salamander, and a spin-off of Gradius, is one of the best shooters the system has to offer, period.
The levels are similarly themed but diverse; from pulsing, organic biomasses to blistering fire fields to gleaming space stations, Life Force keeps things interesting for the duration of the admittedly short flight.
Life Force's moderate difficulty sets it apart from its peers in a genre generally geared towards the masochistic.
The key to not being obliterated is, of course, power-ups. Once you beef up your defenses, you're free to start amassing a sprawling arsenal, making aiming your shots somewhat irrelevant.
Or you can just skip the work and enter the Konami Code to get fully powered up in a matter of seconds. Finally, you can also blast through Life Force with a buddy — just don't expect the game's strained, overworked engine to keep up!
The Konami code let me finish this co-op version of Gradius. If you were a space nerd who loved Stewart Cowley's Spaceships to AD, you too, would write up fictional technical specifications for the Vic Viper and the RoadBritish spacecraft.
At some point in the latter half of the s, Konami's instantly-recognizable silver-framed package art became a surefire visual indicator of a top-notch NES experience.
Those that picked up Jackal merely due to its similarity in appearance to games like Contra and Castlevania were not disappointed. Jackal's premise is that the resolution to all conflict lies in explosions — lots and lots of explosions.
Occasionally you need to take a break from the one-Jeep-army annihilation to collect POWs from camps, but for your patience you are rewarded with even greater destructive power.
Before long your middling grenades are replaced by sleek missiles capable of taking out even the largest of enemy tanks.
And believe us, the tanks get larger. The key to Jackal's success, like so many other games on this list, is cooperative gameplay. Enlist a second set of wheels and you'll be nuking twice the whatever-the-hell-you-want-to in no time.
Choreographing delicate rescue operations with my cousin was a blast, sending one Jeep to collect P. It was the first game I ever played with an NES Advantage.
Unnecessary, sure, but so necessary. You took on the role of a nameless hero setting off to save a village of Elves who are slowly being poisoned by the magic of the malevolent Evil One.
He's hidden himself inside the enormous, Tower of Babylon-esque World Tree — a massive, multi-leveled living structure that holds the entire game's worth of town, fortresses and enemy lairs within its roots, trunk and branches.
It would be great to see Nintendo revive the Faxanadu concept someday. But, for now, it stands as a hidden gem that only the hardcore faithful got to experience 20 years ago.
I had a password that started players at or near the final town, but with all the ultimate weapons and armor still unequipped. This was so I could put on different weapons and gloat because once you don the final tier of weapons and armor, you can't remove them.
This original and its sequel, Zoda's Revenge: StarTropics II, are still fondly remembered by faithful Nintendo fans to this day for their unique and light-hearted twist on genre conventions.
Your character's primary weapon is a common yo-yo, and his secondary items are equally ordinary — baseballs, baseball bats and spiked cleats are all notable entries into your arsenal.
The hero, Mike Jones, is just an average kid from Seattle who's looking for a lost archaeologist in the tropical archipelago of Caribbean-esque islands.
Stiff control, demanding jumping and misdirecting puzzles all gave StarTropics' many dungeon sequences a considerable challenge factor.
Overworld puzzle-solving was equally as important — there was even a riddle that you couldn't solve unless you opened up the physical game box and read a piece of paper packaged with the game.
An early attempt by Nintendo at copy protection? But totally memorable, no matter what the motivation. Even before the used market took off, Nintendo made some moves to make sure that purchasers of a fresh version got a better experience than someone who borrowed a pre-played one.
I remember the one clue you had to solve by soaking an included piece of paper in water to reveal it the answer.
Good luck finding a copy now that doesn't have a warped parchment…. The Vic Viper's first attack run may have been in the arcades, but the NES brought the popular space shooter home in a near-perfect port.
Gradius is all about pimping your ride. The sluggish junker you start out with is soon augmented with shields and weapons of your choosing.
Gradius' unique power-up system makes for some tough decisions: do you beef up your defenses in order to tough out that inevitable meteor shower?
Or do you crank your ships thrusters to their max, relying on a quick trigger finger to clear a path? Starting out in fairly straightforward space environments, things soon got weird in Gradius, with levels filled with Moais shooting donut rings.
These mysterious monoliths eventually became a series standard. Although you can't tackle Gradius with a pal, you can outfit your ship with "options" — mindless, floating turrets that flank your ship.
You'll soon realize how much better off you are without a rookie to keep track of. I used to apply the Konami code to every game from Konami just to see what would happen.
Gradius was hard but fully powering up the Vic Viper made things a lot easier. Since the beginning of console gaming, movie licensed titles have held the stigma of being awful.
Atari titles like ET set the stage for what is still known today as a group of games best avoided. But not all licensed titles are bad. Some of them are good.
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