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How long will MSFS be almost complete bugs free? It seems like they are still working on it to be fix. I have played a few times recently and Ok seen a few videos of pilots using VR headsets, I'm impressed with the visual quality I remember years back in the sim the VR sets where Advanced Search.
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The ProKey gives access to some advanced features in ADE. For many users ADE will provide everything they need to create or enhance airports in both FS9 and FSX.
ADE has been designed to be a user friendly as possible and has a number of mechanisms that reduce the risk of creating an airport that will not compile or that does not work in the Simulator.
Some users will want more control like direct access to the XML code or the ability to move or rotate entire airports. ProKey will give access to these and more.
Download a 15 day Evaluation Copy of ProKey now from our downloads section. New ProKey features are usually added on a regular basis.
Those currently available include:. Please go to our shop. IMPORTANT We process ProKey Registrations manually. We aim to send the license details as soon as we receive confirmation of payment.
However please allow up to 48 hours to receive the license from us. If you have not received an email after that time then please check your spam box in case the email went there.
If you cannot find the email then please do contact us and we will send the license details again.
Airport Design Editor is free for non commercial use and will remain so. We think that is is one of the most comprehensive Airport Editors available today for FS9, FSX and P3D bringing a wide range of functionality together in one package.
You do not need to pay for ADE but if you enjoy it then we ask you to consider making a donation. Donations help us with the costs of maintaining web sites and the tools that are needed to develop and maintain the software.
Which brings me with no particular link to bugs - especially those that remain resolutely hidden for months.
Any programmer or developer will know the ones I mean. Users can activate them at will without trying and can apparently describe how they got to them in great detail.
Meantime with all our tools and knowledge of the code we cannot replicate the behavior - in fact we cannot imagine how the bug could be triggered.
We follow the users description in detail - and end up nowhere. We then look at the logs and find the user was doing something entirely different at the time - they swear blind they were not doing what the log says they were,.
And the final non-sequitur concerns the users who swear blind they did not do something which we can clearly see they have. On at least one occasion recently it took three of use several days before the guy admitted the inevitable and that somehow he must have done what we knew all along he had.
I was taken to task this morning by my favorite user for describing the act of decompiling reverse engineering Flight Simulator stock files, modifying them and using the modified files in place of the original as hacking.
Also that hacking is generally used to describe criminal activity such as breaking into bank computer systems to steal.
If the above is hacking then it hacking for the benefit of the community - rather than some criminal enterprise - and is therefore good hacking.
Also that if the said hacking results in problem for designers of other tools and software that may be adversely affected by said original 'hack' then those designers should perhaps become better 'hackers' themselves.
This got me to looking at various definitions for hacking. My user - being a detailed and meticulous sort of person - indeed had done the necessary homework in respect of the sense of good and bad hacking.
I can't help feeling though that the act of opening up a copyright file, reverse engineering it and then putting back something different is a hack.
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There is also plenty of spinning fun to be had, even if you have never played online slots before. Our most important software is Airport Design Editor which is used by many thousands of users.
This has been in continuous development since The team consists of a wide range of Flight Sim enthusiasts. Some are well known names in the Community and are experts in the design and enhancement of airports.
Others come from a less technical more end user oriented background. The common theme joining us is the desire to create high quality, easy to use tools that enable all members of the community to improve and enhance their simming experience.
If you enjoy our software and find it useful then please consider sending us a donation to help us continue our work. Airport Design Editor.